Many tables were still scripting the the ball to teleport to different levels. I haven’t seen the VR version of VPX but it must be a new engine because VPX10 was not a 3D engine last I checked. But they look terrible if you change the view angle. The VPX community has indeed pushed VPX to its limits, some of them have resorted to rendering tricks to get the tables to look good at specific angles (the angles that make sense for pincabs). So, yes, it’s possible to compete with free. Originally posted by Monochromatic:VPX10 is not a user friendly experience. Their original tables are well crafted and unique, but the featherweight ball physics makes them nearly unplayable. If I were in their shoes I'd focus less on the Williams stuff, and fix the ball physics on their original tables. Zen might want to up their game if they are targeting the virtual pinball cabinet crowd, if they can't compete with free offerings, they might have a problem. It's amazing what a dedicated group of people can do for 0$. Visual pinball used to be a joke just 5 or so years ago, but VPX has really pushed the limits for graphical detail. Physics are a bit of mixed bag in Visual Pinball, with some tables more heavily scripted/customized than others, but Zen's physics are kind of a mixed bag right now as well. Where Zen seems to have remodeled the 3d objects, cutting down the detail and applying a cartoonish style to it, Visual Pinball scans in the 3d models and textures and presents them in stunning detail. Visually there really is no comparison, Visual Pinball graphics just wipe the floor with Fx3 when it comes to recreating all the fine details of the original tables. Just tried out Tales of the Arabian Nights in Visual Pinball 10, comparing it to Zen/Fx3.
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